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	<title>bruzed.com</title>
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	<link>http://bruzed.com</link>
	<description></description>
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			<item>
		<title>Audio inspiration</title>
		<link>http://bruzed.com/2010/03/06/audio-inspiration/</link>
		<comments>http://bruzed.com/2010/03/06/audio-inspiration/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:51:55 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=685</guid>
		<description><![CDATA[Ars Electronica 2007 Live performance.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/2010/03/06/audio-inspiration/"><em>Click here to view the embedded video.</em></a></p>
<p><span class="drop">A</span>rs Electronica 2007 Live performance.</p>
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		<item>
		<title>Weather Tube Report</title>
		<link>http://bruzed.com/2010/02/25/weather-tube-report/</link>
		<comments>http://bruzed.com/2010/02/25/weather-tube-report/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 23:34:01 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Dynamic Interfaces]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[Mashups]]></category>
		<category><![CDATA[Spring10]]></category>
		<category><![CDATA[Webdev]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=668</guid>
		<description><![CDATA[
Weather Tube Report displays the weather condition and a selection of  videos from YouTube, based on the zip code you enter. The videos are  selected on the fly based on predetermined search parameters. The  weather condition dictates these parameters &#8211; which include musical  styles and instruments &#8211; to search for suitable [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/weathertubereport"><img class="alignnone size-full wp-image-678" title="It's cloudy" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport3.png" alt="" width="518" height="283" /></a></p>

<a href='http://bruzed.com/wp-content/uploads/2010/02/weathertubereport1.png' rel="lightbox[668]" rel='shadowbox[post-668];player=img;' title='Enter zipcode'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport1-150x150.png" class="attachment-thumbnail" alt="" title="Enter zipcode" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/weathertubereport2.png' rel="lightbox[668]" rel='shadowbox[post-668];player=img;' title='Weather condition, gibberish, videos, share on fb, twitter'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport2-150x150.png" class="attachment-thumbnail" alt="" title="Weather condition, gibberish, videos, share on fb, twitter" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/weathertubereport3.png' rel="lightbox[668]" rel='shadowbox[post-668];player=img;' title='It&#039;s cloudy'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport3-150x150.png" class="attachment-thumbnail" alt="" title="It&#039;s cloudy" /></a>

<p><span class="drop">W</span>eather Tube Report displays the weather condition and a selection of  videos from YouTube, based on the zip code you enter. The videos are  selected on the fly based on predetermined search parameters. The  weather condition dictates these parameters &#8211; which include musical  styles and instruments &#8211; to search for suitable videos. The weather  condition also determines the background color.</p>
<p>The name is  inspired by the band Weather Report and some of their song names are  used to produce the gibberish text to display the temperature and  condition.</p>
<p>Weather Tube Report uses the Yahoo! Weather API to  retrieve weather information, the YouTube API to retrieve videos and a  database to store the search parameters.</p>
<p>Built with PHP, MySQL,  HTML, CSS and jQuery.</p>
<p><a href="http://www.bruzed.com/weathertubereport">Check it out here!</a></p>
<p>Feel free to leave me comments, questions, feedback, bug reports below. Enjoy!!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Accordion menu plugin for Wordpress</title>
		<link>http://bruzed.com/2010/02/19/accordion-menu-plugin-for-wordpress/</link>
		<comments>http://bruzed.com/2010/02/19/accordion-menu-plugin-for-wordpress/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 02:43:16 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Wordpress]]></category>
		<category><![CDATA[wordpress plugins]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=660</guid>
		<description><![CDATA[After talking about doing it for a long time, I&#8217;ve finally made and  released my first Wordpress plugin. It is an Accordion Menu which is a  simple jquery accordion menu plugin for Wordpress. It enables an  accordion menu for your Pages sidebar widget. It works for upto 3 levels  of hierarchy. [...]]]></description>
			<content:encoded><![CDATA[<p><span class="drop">A</span>fter talking about doing it for a long time, I&#8217;ve finally made and  released my first Wordpress plugin. It is an Accordion Menu which is a  simple jquery accordion menu plugin for Wordpress. It enables an  accordion menu for your Pages sidebar widget. It works for upto 3 levels  of hierarchy. It&#8217;s now officially hosted on the <a href="http://wordpress.org/extend/plugins/accordion-menu/">Wordpress  plugin repo</a>. <a href="http://bruzed.com/accordion-menu/">Here&#8217;s</a> the demo.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Amon Tobin minisite</title>
		<link>http://bruzed.com/2010/02/17/amon-tobin-minisite/</link>
		<comments>http://bruzed.com/2010/02/17/amon-tobin-minisite/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 03:04:14 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Look and Feel]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=657</guid>
		<description><![CDATA[A series of short films created for Amon Tobin&#8217;s Foley Room album minisite. Interesting strange creatures!
Check it out!
]]></description>
			<content:encoded><![CDATA[<p><span class="drop">A</span> series of short films created for Amon Tobin&#8217;s Foley Room album minisite. Interesting strange creatures!</p>
<p><a href="http://cargocollective.com/celia#244615/Amon-Tobin-Field-Excursion">Check it out!</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Visualizing Leo&#8217;s Room</title>
		<link>http://bruzed.com/2010/02/03/visualizing-leos-room/</link>
		<comments>http://bruzed.com/2010/02/03/visualizing-leos-room/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 18:29:51 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[Spring10]]></category>
		<category><![CDATA[Visual Music Studio]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=632</guid>
		<description><![CDATA[A visualizer for Leo&#8217;s Room by Vangelis, from the movie Blade Runner. The visualizer was made with C++/OpenFrameworks and composited into a single still image. I created this as the first assignment for the Visual Music Studio class at Parsons.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/2010/02/03/visualizing-leos-room/"><em>Click here to view the embedded video.</em></a></p>
<p><span class="drop">A</span> visualizer for Leo&#8217;s Room by Vangelis, from the movie Blade Runner. The visualizer was made with C++/OpenFrameworks and composited into a single still image. I created this as the first assignment for the Visual Music Studio class at Parsons.</p>

<a href='http://bruzed.com/wp-content/uploads/2010/02/leosroom01.jpg' rel="lightbox[632]" rel='shadowbox[post-632];player=img;' title='leosroom01'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/leosroom01-150x150.jpg" class="attachment-thumbnail" alt="" title="leosroom01" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/leosroom02.jpg' rel="lightbox[632]" rel='shadowbox[post-632];player=img;' title='leosroom02'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/leosroom02-150x150.jpg" class="attachment-thumbnail" alt="" title="leosroom02" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/vms1110.jpg' rel="lightbox[632]" rel='shadowbox[post-632];player=img;' title='vms1110'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/vms1110-150x150.jpg" class="attachment-thumbnail" alt="" title="vms1110" /></a>

]]></content:encoded>
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		<item>
		<title>quikdrawl</title>
		<link>http://bruzed.com/2009/12/24/quikdrawl/</link>
		<comments>http://bruzed.com/2009/12/24/quikdrawl/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 02:49:53 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[SetPixel]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=630</guid>
		<description><![CDATA[
Quikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it&#8217;s location. Each time the trigger is pressed, a bullet hole through layered textures appears on the screen. The textures were [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="269" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8340705&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="269" src="http://vimeo.com/moogaloop.swf?clip_id=8340705&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span class="drop">Q</span>uikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it&#8217;s location. Each time the trigger is pressed, a bullet hole through layered textures appears on the screen. The textures were preprepared but the intention is that these would be captured and created from a certain section of the users silhouette and layered in with previous textures. <a href="http://www.nickhardeman.com">Nick</a>, <a href="http://www.vargatron.com">Steve</a> and me worked on this application for our set pixel class. Made with OpenFrameworks.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>A/V performance tool</title>
		<link>http://bruzed.com/2009/12/24/av-performance-tool/</link>
		<comments>http://bruzed.com/2009/12/24/av-performance-tool/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 02:46:48 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[SetPixel]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=628</guid>
		<description><![CDATA[

A scene for the a/v engine/live performance visualization tool Nick, Steve and me are working on. This is  an underwater scene where bubbles are generated based on the FFT and  emerge from the near the top of the cv blob, near the performers mouth.  The bubbles generated in the background are also [...]]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="361"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8238754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8238754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="361"></embed></object></p>
<p><object width="480" height="361"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8238808&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8238808&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="361"></embed></object></p>
<p><span class="drop">A</span> scene for the a/v engine/live performance visualization tool <a href="http://www.nickhardeman.com">Nick</a>, <a href="http://www.vargatron.com">Steve</a> and me are working on. This is  an underwater scene where bubbles are generated based on the FFT and  emerge from the near the top of the cv blob, near the performers mouth.  The bubbles generated in the background are also based on the FFT and  bounce of off of the performers contour. These are produced to give the  illusion of swimming through water to the top. The screen capture is a  little laggy and has a test video overlayed to demonstrate the position  of the performer. The scenes were created with the intention of  performing live with <a href="http://analoguetransit.com/">Analogue  Transit</a>. Music in these videos by: Nine Inch Nails</p>
]]></content:encoded>
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		<item>
		<title>Tweetcatcha</title>
		<link>http://bruzed.com/2009/12/20/tweetcatcha/</link>
		<comments>http://bruzed.com/2009/12/20/tweetcatcha/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 21:42:46 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Dataviz]]></category>
		<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[Web Media 2]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=617</guid>
		<description><![CDATA[
TweetCatcha seeks to uncover the organic nature of news as it travels through Twitter over time, by examining the movement of NY Times articles through Twitter. Nick and me worked on this project for our data visualization class and my AS3 class.
The New York Times Newswire API is used to load news for the last [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1.jpg" rel="lightbox[617]" rel="shadowbox[post-617];player=img;" title="tweetcatcha1"><img class="alignnone size-large wp-image-618" title="tweetcatcha1" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1-1024x546.jpg" alt="tweetcatcha1" width="640" height="341" /></a></p>

<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1.jpg' rel="lightbox[617]" rel='shadowbox[post-617];player=img;' title='tweetcatcha1'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1-150x150.jpg" class="attachment-thumbnail" alt="" title="tweetcatcha1" /></a>
<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha2.jpg' rel="lightbox[617]" rel='shadowbox[post-617];player=img;' title='tweetcatcha2'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha2-150x150.jpg" class="attachment-thumbnail" alt="" title="tweetcatcha2" /></a>
<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha3.jpg' rel="lightbox[617]" rel='shadowbox[post-617];player=img;' title='tweetcatcha3'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha3-150x150.jpg" class="attachment-thumbnail" alt="" title="tweetcatcha3" /></a>
<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha4.jpg' rel="lightbox[617]" rel='shadowbox[post-617];player=img;' title='tweetcatcha4'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha4-150x150.jpg" class="attachment-thumbnail" alt="" title="tweetcatcha4" /></a>

<p><span class="drop">T</span>weetCatcha seeks to uncover the organic nature of news as it travels through Twitter over time, by examining the movement of NY Times articles through Twitter. <a href="http://nickhardeman.com" target="_blank">Nick</a> and me worked on this project for our data visualization class and my AS3 class.</p>
<p>The <a href="http://developer.nytimes.com/docs/times_newswire_api" target="_blank">New York Times Newswire API</a> is used to load news for the last 24 hours. The title and URL for the retrieved articles are used to search for tweets with the <a href="http://www.backtype.com/developers" target="_blank">BackTweets API</a>, a <a href="http://www.backtype.com/developers">BackType</a> service.</p>
<p>The articles are placed around the center arranged clockwise based on the time they were published. The tweets for each article emanate from the article near the center to the outside. These are based on the time difference between when the article was published and when it was tweeted. The 24 rings indicate the hour difference from 1 near the center to 24 near the outside.</p>
<p>Data was collected between November 13, 2009 and February 9, 2010 via a cron job set up to pull and store the data locally. The current database is 107 MB, with 15,327 NYTimes articles and 311,885 tweets for those articles.</p>
<p><strong><a href="http://a.parsons.edu/~drumb588/tweetcatcha/TweetCatcha.swf" rel="shadowbox[post-617];width=640;height=385;">Demo</a></strong></p>
<p><strong><a href="http://docs.google.com/present/view?id=dfmz7tdr_128dtfhbmf4">Presentation:</a></strong></p>
<p><iframe src="http://docs.google.com/present/embed?id=dgbgc7tn_89hszj4djc" frameborder="0" width="410" height="342"></iframe></p>
]]></content:encoded>
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		<item>
		<title>Basic virus creation and interaction prototype</title>
		<link>http://bruzed.com/2009/12/08/basic-virus-creation-and-interaction-prototype/</link>
		<comments>http://bruzed.com/2009/12/08/basic-virus-creation-and-interaction-prototype/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 21:41:03 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=570</guid>
		<description><![CDATA[
Here&#8217;s the latest prototype Nick and me created for thesis. This was programmed in OpenFrameworks to prototype the following:
Physics and attributes of virus
Virus attacking characteristics
Amount of user movement to create virus
User interaction with virus

Physics and attributes of the virus
Virus attacking characteristics, not demonstrated in this video
Amount of user movement required to create virus
User interaction with [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="368" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8025371&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="368" src="http://vimeo.com/moogaloop.swf?clip_id=8025371&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span class="drop">H</span>ere&#8217;s the latest prototype <a href="http://www.nickhardeman.com">Nick</a> and me created for thesis. This was programmed in <a href="http://openframeworks.cc">OpenFrameworks</a> to prototype the following:</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 64px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Physics and attributes of virus</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 64px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Virus attacking characteristics</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 64px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Amount of user movement to create virus</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 64px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">User interaction with virus</div>
<ul>
<li>Physics and attributes of the virus</li>
<li>Virus attacking characteristics, not demonstrated in this video</li>
<li>Amount of user movement required to create virus</li>
<li>User interaction with virus</li>
</ul>
<p>Here&#8217;s the latest iteration of our thesis abstract for more context on what we are working towards.</p>
<blockquote><p><strong>Humanizer &#8211; A Study of Humans as Viruses, Infecting and Mutating Systems.</strong></p>
<p>Humanizer is an interactive audio/visual installation that explores the relationship between humans and systems. The state of the system is represented by an evolving audio/visual composition, projected on a large surface. Users can infect and mutate the components of the system with the human virus through gestures. This leads to evolving and humanizing the system, emphasizing humans&#8217; effect on existing systems.</p></blockquote>
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		<title>Google Launches a Public DNS Service</title>
		<link>http://bruzed.com/2009/12/04/google-launches-a-public-dns-service-webmonkey/</link>
		<comments>http://bruzed.com/2009/12/04/google-launches-a-public-dns-service-webmonkey/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 16:36:21 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Webdev]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=567</guid>
		<description><![CDATA[Google Launches a Public DNS Service here are instructions on how to set it up. I can&#8217;t wait to check it out.
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			<content:encoded><![CDATA[<p><a href="http://www.webmonkey.com/blog/Google_Launches_a_Public_DNS_Service"><span class="drop">G</span>oogle Launches a Public DNS Service</a> here are <a href="http://code.google.com/speed/public-dns/docs/using.html">instructions</a> on how to set it up. I can&#8217;t wait to check it out.</p>
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