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<channel>
	<title>bruzed.com &#187; @Parsons</title>
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	<link>http://bruzed.com</link>
	<description></description>
	<lastBuildDate>Sat, 22 May 2010 19:21:43 +0000</lastBuildDate>
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		<title>social sqncr</title>
		<link>http://bruzed.com/2010/05/22/social-sqncr/</link>
		<comments>http://bruzed.com/2010/05/22/social-sqncr/#comments</comments>
		<pubDate>Sat, 22 May 2010 19:21:14 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[@Parsons]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[Spring10]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[gestural interface]]></category>
		<category><![CDATA[public space project]]></category>
		<category><![CDATA[responsive ecologies]]></category>
		<category><![CDATA[sequencer]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[supercollider]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=732</guid>
		<description><![CDATA[social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity. To create their &#8216;identity&#8217;, participants use their bodies to physically interact with a pseudo-musical instrument projected in a physical space to create virtual musical creatures based on their movements. The instrument consists of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/2010/05/22/social-sqncr/"><em>Click here to view the embedded video.</em></a></p>
<blockquote><p><span class="drop">s</span>ocial sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity.</p></blockquote>
<p>To create their &#8216;identity&#8217;, participants use their bodies to physically interact with a pseudo-musical instrument projected in a physical space to create virtual musical creatures based on their movements. The instrument consists of eight zones that participants interact with which influence the shape, movement, and aural properties of the resulting entity.</p>
<p>Once complete, the system captures an image of the participant to attach to the creature which is then set free into an eco-system inhabited by similar entities. The entities react to one another, much like human beings in a social network. Participants can cause environmental disturbances by physically interacting with the projection.</p>
<p>The physical movements required of participants ensures a high level of investment in the process, causing a heightened awareness of their creation, and thus themselves. Watching their entity interact with other entities is a reflection of their own interaction in their social networks.</p>
<p><a href="http://social.sqncr.com">SOCIAL SQNCR WEBSITE</a></p>
<p><a href="http://bruzed.com/2010/05/22/social-sqncr/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<item>
		<title>ShredBoard</title>
		<link>http://bruzed.com/2010/03/25/shredboard/</link>
		<comments>http://bruzed.com/2010/03/25/shredboard/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 23:35:40 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[@Parsons]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Dynamic Interfaces]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Spring10]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[flosc]]></category>
		<category><![CDATA[musical instrument]]></category>
		<category><![CDATA[osc]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[supercollider]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=719</guid>
		<description><![CDATA[ShredBoard is an instrument that usees the conventional keyboard and mouse as input. The keys z-/, a-&#8217;, q-] and 1-= are mapped to the notes of four guitar strings starting at E, A, D, G for each row of keys. The mouse is mapped to be used as an effect pedal. There are 2 effects [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/2010/03/25/shredboard/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://bruzed.com/wp-content/uploads/2010/03/shredboard.png" rel="lightbox[719]" rel="shadowbox[post-719];player=img;" title="shredboard"><img class="alignnone size-full wp-image-720" title="shredboard" src="http://bruzed.com/wp-content/uploads/2010/03/shredboard.png" alt="" width="520" height="390" /></a></p>
<p><span class="drop">S</span>hredBoard is an instrument that usees the conventional keyboard and mouse as input. The keys z-/, a-&#8217;, q-] and 1-= are mapped to the notes of four guitar strings starting at E, A, D, G for each row of keys. The mouse is mapped to be used as an effect pedal. There are 2 effects &#8211; one that is sort of clean and the second which is distorted. Parameters can be adjust with 3 knobs to produce different tones.</p>
<p>The software is written in AS3 and exported as an AIR application. The sounds are produced in <a href="http://supercollider.sourceforge.net/">SuperCollider</a> by sending OSC messages via <a href="http://www.benchun.net/flosc/">flosc</a>. I had to hack the <a href="http://www.dustypixels.com/blog/2007/03/02/flosc-as3-classes/">flosc AS3 classes</a> to send the desired messages to SuperCollider.</p>
<p>Files:</p>
<ul>
<li><a href="http://bruzed.com/wp-content/uploads/2010/03/shredBoard.air_.zip">AIR Application</a></li>
<li><a href="http://bruzed.com/wp-content/uploads/2010/03/shredboard.zip">shredboard source</a></li>
<li><a href="http://bruzed.com/wp-content/uploads/2010/03/shredBoard.sc.zip">SuperCollider file</a></li>
<li>You&#8217;ll need to install <a href="http://supercollider.sourceforge.net/">SuperCollider</a> and <a href="http://www.benchun.net/flosc/">flosc</a> before running this application.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Social Creatures</title>
		<link>http://bruzed.com/2010/03/25/social-creatures/</link>
		<comments>http://bruzed.com/2010/03/25/social-creatures/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:44:24 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[@Parsons]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Spring10]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=709</guid>
		<description><![CDATA[Social Creatures Nick Hardeman and Bruce Drummond, 03.23.10. Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their &#8216;identity&#8217;, people use gestures to select a particular form and then interact with a pseudo-musical instrument. The instrument consists of eight visual [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/2010/03/25/social-creatures/"><em>Click here to view the embedded video.</em></a></p>
<blockquote><p><strong><span class="drop">S</span>ocial Creatures</strong></p>
<p><em>Nick Hardeman and Bruce Drummond, 03.23.10.</em></p>
<p>Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their &#8216;identity&#8217;, people use gestures to select a particular form and then interact with a pseudo-musical instrument. The instrument consists of eight visual zones that influence the shape and aural properties of the resulting entity. Once complete, users can name the entity using a mobile device, and then set it free into an eco-system inhabited by similar entities. In the eco-system, the entities react to one another, much like human beings in a social network. Users can use a mobile device to command various entities or cause environmental disturbances through simple gestures.</p>
<p>The physical gestures required of the users ensures a higher level of investment in the process, causing a heightened awareness of one&#8217;s creation, and thus oneself. Watching the entity interact with other entities is a reflection of our own interaction in our social networks.</p></blockquote>
<p>Latest technical prototype, concept statement, look and feel prototype and interaction model for thesis.</p>

<a href='http://bruzed.com/wp-content/uploads/2010/03/1.jpg' rel="lightbox[709]" rel='shadowbox[album-709];player=img;' title='1'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/03/1-150x150.jpg" class="attachment-thumbnail" alt="1" title="1" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/03/2.jpg' rel="lightbox[709]" rel='shadowbox[album-709];player=img;' title='2'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/03/2-150x150.jpg" class="attachment-thumbnail" alt="2" title="2" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/03/3.jpg' rel="lightbox[709]" rel='shadowbox[album-709];player=img;' title='3'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/03/3-150x150.jpg" class="attachment-thumbnail" alt="3" title="3" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/03/4.jpg' rel="lightbox[709]" rel='shadowbox[album-709];player=img;' title='4'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/03/4-150x150.jpg" class="attachment-thumbnail" alt="4" title="4" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/03/5.jpg' rel="lightbox[709]" rel='shadowbox[album-709];player=img;' title='5'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/03/5-150x150.jpg" class="attachment-thumbnail" alt="5" title="5" /></a>

<p><strong>Midterm Presentation:</strong></p>
<p><iframe src="http://docs.google.com/present/embed?id=dgbgc7tn_116gt7f2hhs&#038;size=m" frameborder="0" width="555" height="451"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Audio inspiration</title>
		<link>http://bruzed.com/2010/03/06/audio-inspiration/</link>
		<comments>http://bruzed.com/2010/03/06/audio-inspiration/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:51:55 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=685</guid>
		<description><![CDATA[Ars Electronica 2007 Live performance.]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/2010/03/06/audio-inspiration/"><em>Click here to view the embedded video.</em></a></p>
<p><span class="drop">A</span>rs Electronica 2007 Live performance.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Weather Tube Report</title>
		<link>http://bruzed.com/2010/02/25/weather-tube-report/</link>
		<comments>http://bruzed.com/2010/02/25/weather-tube-report/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 23:34:01 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Dynamic Interfaces]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[Mashups]]></category>
		<category><![CDATA[Spring10]]></category>
		<category><![CDATA[Webdev]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=668</guid>
		<description><![CDATA[Weather Tube Report displays the weather condition and a selection of videos from YouTube, based on the zip code you enter. The videos are selected on the fly based on predetermined search parameters. The weather condition dictates these parameters &#8211; which include musical styles and instruments &#8211; to search for suitable videos. The weather condition [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/weathertubereport"><img class="alignnone size-full wp-image-678" title="It's cloudy" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport3.png" alt="" width="518" height="283" /></a></p>

<a href='http://bruzed.com/wp-content/uploads/2010/02/weathertubereport1.png' rel="lightbox[668]" rel='shadowbox[album-668];player=img;' title='Enter zipcode'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport1-150x150.png" class="attachment-thumbnail" alt="Enter zipcode" title="Enter zipcode" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/weathertubereport2.png' rel="lightbox[668]" rel='shadowbox[album-668];player=img;' title='Weather condition, gibberish, videos, share on fb, twitter'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport2-150x150.png" class="attachment-thumbnail" alt="Weather condition, gibberish, videos, share on fb, twitter" title="Weather condition, gibberish, videos, share on fb, twitter" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/weathertubereport3.png' rel="lightbox[668]" rel='shadowbox[album-668];player=img;' title='It&#039;s cloudy'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/weathertubereport3-150x150.png" class="attachment-thumbnail" alt="It&#039;s cloudy" title="It&#039;s cloudy" /></a>

<p><span class="drop">W</span>eather Tube Report displays the weather condition and a selection of  videos from YouTube, based on the zip code you enter. The videos are  selected on the fly based on predetermined search parameters. The  weather condition dictates these parameters &#8211; which include musical  styles and instruments &#8211; to search for suitable videos. The weather  condition also determines the background color.</p>
<p>The name is  inspired by the band Weather Report and some of their song names are  used to produce the gibberish text to display the temperature and  condition.</p>
<p>Weather Tube Report uses the Yahoo! Weather API to  retrieve weather information, the YouTube API to retrieve videos and a  database to store the search parameters.</p>
<p>Built with PHP, MySQL,  HTML, CSS and jQuery.</p>
<p><a href="http://www.bruzed.com/weathertubereport">Check it out here!</a></p>
<p>Feel free to leave me comments, questions, feedback, bug reports below. Enjoy!!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Amon Tobin minisite</title>
		<link>http://bruzed.com/2010/02/17/amon-tobin-minisite/</link>
		<comments>http://bruzed.com/2010/02/17/amon-tobin-minisite/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 03:04:14 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Look and Feel]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=657</guid>
		<description><![CDATA[A series of short films created for Amon Tobin&#8217;s Foley Room album minisite. Interesting strange creatures! Check it out!]]></description>
			<content:encoded><![CDATA[<p><span class="drop">A</span> series of short films created for Amon Tobin&#8217;s Foley Room album minisite. Interesting strange creatures!</p>
<p><a href="http://cargocollective.com/celia#244615/Amon-Tobin-Field-Excursion">Check it out!</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Visualizing Leo&#8217;s Room</title>
		<link>http://bruzed.com/2010/02/03/visualizing-leos-room/</link>
		<comments>http://bruzed.com/2010/02/03/visualizing-leos-room/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 18:29:51 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[Spring10]]></category>
		<category><![CDATA[Visual Music Studio]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=632</guid>
		<description><![CDATA[A visualizer for Leo&#8217;s Room by Vangelis, from the movie Blade Runner. The visualizer was made with C++/OpenFrameworks and composited into a single still image. I created this as the first assignment for the Visual Music Studio class at Parsons.]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/2010/02/03/visualizing-leos-room/"><em>Click here to view the embedded video.</em></a></p>
<p><span class="drop">A</span> visualizer for Leo&#8217;s Room by Vangelis, from the movie Blade Runner. The visualizer was made with C++/OpenFrameworks and composited into a single still image. I created this as the first assignment for the Visual Music Studio class at Parsons.</p>

<a href='http://bruzed.com/wp-content/uploads/2010/02/leosroom01.jpg' rel="lightbox[632]" rel='shadowbox[album-632];player=img;' title='leosroom01'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/leosroom01-150x150.jpg" class="attachment-thumbnail" alt="leosroom01" title="leosroom01" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/leosroom02.jpg' rel="lightbox[632]" rel='shadowbox[album-632];player=img;' title='leosroom02'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/leosroom02-150x150.jpg" class="attachment-thumbnail" alt="leosroom02" title="leosroom02" /></a>
<a href='http://bruzed.com/wp-content/uploads/2010/02/vms1110.jpg' rel="lightbox[632]" rel='shadowbox[album-632];player=img;' title='vms1110'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2010/02/vms1110-150x150.jpg" class="attachment-thumbnail" alt="vms1110" title="vms1110" /></a>

]]></content:encoded>
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		<item>
		<title>quikdrawl</title>
		<link>http://bruzed.com/2009/12/24/quikdrawl/</link>
		<comments>http://bruzed.com/2009/12/24/quikdrawl/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 02:49:53 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[SetPixel]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=630</guid>
		<description><![CDATA[Quikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it&#8217;s location. Each time the trigger is pressed, a bullet hole through layered textures appears on the screen. The textures were [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="269" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8340705&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="269" src="http://vimeo.com/moogaloop.swf?clip_id=8340705&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span class="drop">Q</span>uikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it&#8217;s location. Each time the trigger is pressed, a bullet hole through layered textures appears on the screen. The textures were preprepared but the intention is that these would be captured and created from a certain section of the users silhouette and layered in with previous textures. <a href="http://www.nickhardeman.com">Nick</a>, <a href="http://www.vargatron.com">Steve</a> and me worked on this application for our set pixel class. Made with OpenFrameworks.</p>
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		<item>
		<title>A/V performance tool</title>
		<link>http://bruzed.com/2009/12/24/av-performance-tool/</link>
		<comments>http://bruzed.com/2009/12/24/av-performance-tool/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 02:46:48 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[OpenFrameworks]]></category>
		<category><![CDATA[SetPixel]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=628</guid>
		<description><![CDATA[A scene for the a/v engine/live performance visualization tool Nick, Steve and me are working on. This is an underwater scene where bubbles are generated based on the FFT and emerge from the near the top of the cv blob, near the performers mouth. The bubbles generated in the background are also based on the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="361"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8238754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8238754&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="361"></embed></object></p>
<p><object width="480" height="361"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8238808&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8238808&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=dd4499&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="361"></embed></object></p>
<p><span class="drop">A</span> scene for the a/v engine/live performance visualization tool <a href="http://www.nickhardeman.com">Nick</a>, <a href="http://www.vargatron.com">Steve</a> and me are working on. This is  an underwater scene where bubbles are generated based on the FFT and  emerge from the near the top of the cv blob, near the performers mouth.  The bubbles generated in the background are also based on the FFT and  bounce of off of the performers contour. These are produced to give the  illusion of swimming through water to the top. The screen capture is a  little laggy and has a test video overlayed to demonstrate the position  of the performer. The scenes were created with the intention of  performing live with <a href="http://analoguetransit.com/">Analogue  Transit</a>. Music in these videos by: Nine Inch Nails</p>
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		<title>Tweetcatcha</title>
		<link>http://bruzed.com/2009/12/20/tweetcatcha/</link>
		<comments>http://bruzed.com/2009/12/20/tweetcatcha/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 21:42:46 +0000</pubDate>
		<dc:creator>bruzed</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Dataviz]]></category>
		<category><![CDATA[Fall09]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Fun Experiments]]></category>
		<category><![CDATA[Web Media 2]]></category>

		<guid isPermaLink="false">http://bruzed.com/?p=617</guid>
		<description><![CDATA[TweetCatcha seeks to uncover the organic nature of news as it travels through Twitter over time, by examining the movement of NY Times articles through Twitter. Nick and me worked on this project for our data visualization class and my AS3 class. The New York Times Newswire API is used to load news for the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1.jpg" rel="lightbox[617]" rel="shadowbox[post-617];player=img;" title="tweetcatcha1"><img class="alignnone size-large wp-image-618" title="tweetcatcha1" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1-1024x546.jpg" alt="tweetcatcha1" width="640" height="341" /></a></p>

<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1.jpg' rel="lightbox[617]" rel='shadowbox[album-617];player=img;' title='tweetcatcha1'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha1-150x150.jpg" class="attachment-thumbnail" alt="tweetcatcha1" title="tweetcatcha1" /></a>
<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha2.jpg' rel="lightbox[617]" rel='shadowbox[album-617];player=img;' title='tweetcatcha2'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha2-150x150.jpg" class="attachment-thumbnail" alt="tweetcatcha2" title="tweetcatcha2" /></a>
<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha3.jpg' rel="lightbox[617]" rel='shadowbox[album-617];player=img;' title='tweetcatcha3'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha3-150x150.jpg" class="attachment-thumbnail" alt="tweetcatcha3" title="tweetcatcha3" /></a>
<a href='http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha4.jpg' rel="lightbox[617]" rel='shadowbox[album-617];player=img;' title='tweetcatcha4'><img width="150" height="150" src="http://bruzed.com/wp-content/uploads/2009/12/tweetcatcha4-150x150.jpg" class="attachment-thumbnail" alt="tweetcatcha4" title="tweetcatcha4" /></a>

<p><span class="drop">T</span>weetCatcha seeks to uncover the organic nature of news as it travels through Twitter over time, by examining the movement of NY Times articles through Twitter. <a href="http://nickhardeman.com" target="_blank">Nick</a> and me worked on this project for our data visualization class and my AS3 class.</p>
<p>The <a href="http://developer.nytimes.com/docs/times_newswire_api" target="_blank">New York Times Newswire API</a> is used to load news for the last 24 hours. The title and URL for the retrieved articles are used to search for tweets with the <a href="http://www.backtype.com/developers" target="_blank">BackTweets API</a>, a <a href="http://www.backtype.com/developers">BackType</a> service.</p>
<p>The articles are placed around the center arranged clockwise based on the time they were published. The tweets for each article emanate from the article near the center to the outside. These are based on the time difference between when the article was published and when it was tweeted. The 24 rings indicate the hour difference from 1 near the center to 24 near the outside.</p>
<p>Data was collected between November 13, 2009 and February 9, 2010 via a cron job set up to pull and store the data locally. The current database is 107 MB, with 15,327 NYTimes articles and 311,885 tweets for those articles.</p>
<p><strong><a href="http://a.parsons.edu/~drumb588/tweetcatcha/TweetCatcha.swf" rel="shadowbox[post-617];width=640;height=385;">Demo</a></strong></p>
<p><strong><a href="http://docs.google.com/present/view?id=dfmz7tdr_128dtfhbmf4">Presentation:</a></strong></p>
<p><iframe src="http://docs.google.com/present/embed?id=dgbgc7tn_89hszj4djc" frameborder="0" width="410" height="342"></iframe></p>
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