Thesis
social sqncr
social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity.
To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in a physical space to create virtual musical creatures based on their movements. The instrument consists of eight zones that participants interact with which influence the shape, movement, and aural properties of the resulting entity.
Once complete, the system captures an image of the participant to attach to the creature which is then set free into an eco-system inhabited by similar entities. The entities react to one another, much like human beings in a social network. Participants can cause environmental disturbances by physically interacting with the projection.
The physical movements required of participants ensures a high level of investment in the process, causing a heightened awareness of their creation, and thus themselves. Watching their entity interact with other entities is a reflection of their own interaction in their social networks.
http://www.vimeo.com/11585861Tagged as audio, gestural interface, OpenFrameworks, public space project, responsive ecologies, sequencer, sound, sound design, supercollider + Categorized as @Parsons, Apps, Development, OpenFrameworks, @Parsons, Spring10, @Parsons, Fall09, Thesis
Social Creatures
Social Creatures
Nick Hardeman and Bruce Drummond, 03.23.10.
Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their ‘identity’, people use gestures to select a particular form and then interact with a pseudo-musical instrument. The instrument consists of eight visual zones that influence the shape and aural properties of the resulting entity. Once complete, users can name the entity using a mobile device, and then set it free into an eco-system inhabited by similar entities. In the eco-system, the entities react to one another, much like human beings in a social network. Users can use a mobile device to command various entities or cause environmental disturbances through simple gestures.
The physical gestures required of the users ensures a higher level of investment in the process, causing a heightened awareness of one’s creation, and thus oneself. Watching the entity interact with other entities is a reflection of our own interaction in our social networks.
Latest technical prototype, concept statement, look and feel prototype and interaction model for thesis.
Midterm Presentation:
Categorized as @Parsons, @Parsons, Fall09, Thesis, Prototypes, @Parsons, Spring10, @Parsons, Fall09, Thesis
Audio inspiration
Ars Electronica 2007 Live performance.
Categorized as @Parsons, Fall09, @Parsons, Fall09, Thesis, Inspiration, @Parsons, Fall09, Thesis
Amon Tobin minisite
A series of short films created for Amon Tobin’s Foley Room album minisite. Interesting strange creatures!
Categorized as @Parsons, Fall09, Thesis, Inspiration, @Parsons, Fall09, Thesis, Inspiration, Look and Feel, @Parsons, Fall09, Thesis
Basic virus creation and interaction prototype
Here’s the latest prototype Nick and me created for thesis. This was programmed in OpenFrameworks to prototype the following:
- Physics and attributes of the virus
- Virus attacking characteristics, not demonstrated in this video
- Amount of user movement required to create virus
- User interaction with virus
Here’s the latest iteration of our thesis abstract for more context on what we are working towards.
Humanizer – A Study of Humans as Viruses, Infecting and Mutating Systems.
Humanizer is an interactive audio/visual installation that explores the relationship between humans and systems. The state of the system is represented by an evolving audio/visual composition, projected on a large surface. Users can infect and mutate the components of the system with the human virus through gestures. This leads to evolving and humanizing the system, emphasizing humans’ effect on existing systems.
Categorized as @Parsons, Fall09, Fun Experiments, OpenFrameworks, @Parsons, Fall09, Thesis, Prototypes, @Parsons, Fall09, Thesis
The Sculpture of Christopher Conte
The Sculpture of Christopher Conte.
Mechanical animals! Really nice cyberpunk art and great inspiration for the look and feel for thesis.
Categorized as @Parsons, Fall09, @Parsons, Fall09, Thesis, Inspiration, @Parsons, Fall09, Thesis, Inspiration, Look and Feel, @Parsons, Fall09, Thesis
Experiment 1
Another prototype for thesis – a refined squid and a new tick creature created in oF. Both are hooked up to Reaktor via OSC. The squid produces the screechy sounds and the tick produces the beats.
Here the speed at which the tick kicks it’s legs is controlled via a slider. The tempo of the beats produced by the tick are also manipulated at the same time. Created with oF, Reaktor and OSC.
Categorized as @Parsons, Fall09, @Parsons, Fall09, Thesis, Prototypes, @Parsons, Fall09, Thesis
MIT Media Lab – Tangible Media Group
MIT Media Lab – Tangible Media Group.
Lots of nice stuff here including papers.
Categorized as @Parsons, Fall09, Resources, @Parsons, Fall09, Thesis
oblong industries, inc.
The g-speak spatial operating environment. This gestural interface just blew my mind!
g-speak overview 1828121108 from john underkoffler on Vimeo.
Tagged as gestural interface + Categorized as @Parsons, Fall09, Thesis, Inspiration, @Parsons, Fall09, Thesis




