Fall09
social sqncr
social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity.
To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in a physical space to create virtual musical creatures based on their movements. The instrument consists of eight zones that participants interact with which influence the shape, movement, and aural properties of the resulting entity.
Once complete, the system captures an image of the participant to attach to the creature which is then set free into an eco-system inhabited by similar entities. The entities react to one another, much like human beings in a social network. Participants can cause environmental disturbances by physically interacting with the projection.
The physical movements required of participants ensures a high level of investment in the process, causing a heightened awareness of their creation, and thus themselves. Watching their entity interact with other entities is a reflection of their own interaction in their social networks.
http://www.vimeo.com/11585861Tagged as audio, gestural interface, OpenFrameworks, public space project, responsive ecologies, sequencer, sound, sound design, supercollider + Categorized as @Parsons, Apps, Development, OpenFrameworks, @Parsons, Spring10, @Parsons, Fall09, Thesis
Social Creatures
Social Creatures
Nick Hardeman and Bruce Drummond, 03.23.10.
Social Creatures is an interactive audio-visual installation that aims to make users more aware of the act of creating their public identity. To create their ‘identity’, people use gestures to select a particular form and then interact with a pseudo-musical instrument. The instrument consists of eight visual zones that influence the shape and aural properties of the resulting entity. Once complete, users can name the entity using a mobile device, and then set it free into an eco-system inhabited by similar entities. In the eco-system, the entities react to one another, much like human beings in a social network. Users can use a mobile device to command various entities or cause environmental disturbances through simple gestures.
The physical gestures required of the users ensures a higher level of investment in the process, causing a heightened awareness of one’s creation, and thus oneself. Watching the entity interact with other entities is a reflection of our own interaction in our social networks.
Latest technical prototype, concept statement, look and feel prototype and interaction model for thesis.
Midterm Presentation:
Categorized as @Parsons, @Parsons, Fall09, Thesis, Prototypes, @Parsons, Spring10, @Parsons, Fall09, Thesis
Audio inspiration
Ars Electronica 2007 Live performance.
Categorized as @Parsons, Fall09, @Parsons, Fall09, Thesis, Inspiration, @Parsons, Fall09, Thesis
Amon Tobin minisite
A series of short films created for Amon Tobin’s Foley Room album minisite. Interesting strange creatures!
Categorized as @Parsons, Fall09, Thesis, Inspiration, @Parsons, Fall09, Thesis, Inspiration, Look and Feel, @Parsons, Fall09, Thesis
quikdrawl
Quikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it’s location. Each time the trigger is pressed, a bullet hole through layered textures appears on the screen. The textures were preprepared but the intention is that these would be captured and created from a certain section of the users silhouette and layered in with previous textures. Nick, Steve and me worked on this application for our set pixel class. Made with OpenFrameworks.
Categorized as @Parsons, Fall09, Fun Experiments, OpenFrameworks, @Parsons, Fall09, SetPixel
A/V performance tool
A scene for the a/v engine/live performance visualization tool Nick, Steve and me are working on. This is an underwater scene where bubbles are generated based on the FFT and emerge from the near the top of the cv blob, near the performers mouth. The bubbles generated in the background are also based on the FFT and bounce of off of the performers contour. These are produced to give the illusion of swimming through water to the top. The screen capture is a little laggy and has a test video overlayed to demonstrate the position of the performer. The scenes were created with the intention of performing live with Analogue Transit. Music in these videos by: Nine Inch Nails
Categorized as @Parsons, Fall09, Fun Experiments, OpenFrameworks, @Parsons, Fall09, SetPixel
Tweetcatcha
TweetCatcha seeks to uncover the organic nature of news as it travels through Twitter over time, by examining the movement of NY Times articles through Twitter. Nick and me worked on this project for our data visualization class and my AS3 class.
The New York Times Newswire API is used to load news for the last 24 hours. The title and URL for the retrieved articles are used to search for tweets with the BackTweets API, a BackType service.
The articles are placed around the center arranged clockwise based on the time they were published. The tweets for each article emanate from the article near the center to the outside. These are based on the time difference between when the article was published and when it was tweeted. The 24 rings indicate the hour difference from 1 near the center to 24 near the outside.
Data was collected between November 13, 2009 and February 9, 2010 via a cron job set up to pull and store the data locally. The current database is 107 MB, with 15,327 NYTimes articles and 311,885 tweets for those articles.
Categorized as AS3, @Parsons, Fall09, Dataviz, @Parsons, Fall09, Flash, Fun Experiments, @Parsons, Fall09, Web Media 2
Basic virus creation and interaction prototype
Here’s the latest prototype Nick and me created for thesis. This was programmed in OpenFrameworks to prototype the following:
- Physics and attributes of the virus
- Virus attacking characteristics, not demonstrated in this video
- Amount of user movement required to create virus
- User interaction with virus
Here’s the latest iteration of our thesis abstract for more context on what we are working towards.
Humanizer – A Study of Humans as Viruses, Infecting and Mutating Systems.
Humanizer is an interactive audio/visual installation that explores the relationship between humans and systems. The state of the system is represented by an evolving audio/visual composition, projected on a large surface. Users can infect and mutate the components of the system with the human virus through gestures. This leads to evolving and humanizing the system, emphasizing humans’ effect on existing systems.
Categorized as @Parsons, Fall09, Fun Experiments, OpenFrameworks, @Parsons, Fall09, Thesis, Prototypes, @Parsons, Fall09, Thesis
Color tracking and grumpus
A simple color tracking app that tracks 2 colors. Made with OpenFrameworks.
Uses frontal face tracking, the cats eyes follow the face detected. Made with OpenFrameworks.
Categorized as @Parsons, Fall09, Fun Experiments, @Parsons, Fall09, SetPixel
Actionscript video and audio experiments
A video experiment with AS3 that uses Marilyn Manson’s “The Beautiful People” video. The code grabs the pixels from a specified area of the video and displays it in a 10 x 10 grid. You’ll need a good internet connection for this to play correctly.
A simple audio visualizer in AS3 for Porcupine Tree’s “Circle of Manias”. Crank up the volume!
Categorized as @Parsons, Fall09, Fun Experiments, @Parsons, Fall09, Web Media 2











