OpenFrameworks

social sqncr

http://www.vimeo.com/11487774

social sqncr is an interactive audio-visual installation that aims to make people more aware of the act of creating their public identity.

To create their ‘identity’, participants use their bodies to physically interact with a pseudo-musical instrument projected in a physical space to create virtual musical creatures based on their movements. The instrument consists of eight zones that participants interact with which influence the shape, movement, and aural properties of the resulting entity.

Once complete, the system captures an image of the participant to attach to the creature which is then set free into an eco-system inhabited by similar entities. The entities react to one another, much like human beings in a social network. Participants can cause environmental disturbances by physically interacting with the projection.

The physical movements required of participants ensures a high level of investment in the process, causing a heightened awareness of their creation, and thus themselves. Watching their entity interact with other entities is a reflection of their own interaction in their social networks.

SOCIAL SQNCR WEBSITE

http://www.vimeo.com/11585861


Tagged as , , , , , , , , + Categorized as @Parsons, Apps, Development, OpenFrameworks, @Parsons, Spring10, @Parsons, Fall09, Thesis

quikdrawl

Quikdrawl is a drawing interface which uses 2 hacked gun game controllers with red LED attached to the front of each. Clicking the trigger turned on the LED which was color tracked to find it’s location. Each time the trigger is pressed, a bullet hole through layered textures appears on the screen. The textures were preprepared but the intention is that these would be captured and created from a certain section of the users silhouette and layered in with previous textures. Nick, Steve and me worked on this application for our set pixel class. Made with OpenFrameworks.


Categorized as @Parsons, Fall09, Fun Experiments, OpenFrameworks, @Parsons, Fall09, SetPixel

A/V performance tool

A scene for the a/v engine/live performance visualization tool Nick, Steve and me are working on. This is an underwater scene where bubbles are generated based on the FFT and emerge from the near the top of the cv blob, near the performers mouth. The bubbles generated in the background are also based on the FFT and bounce of off of the performers contour. These are produced to give the illusion of swimming through water to the top. The screen capture is a little laggy and has a test video overlayed to demonstrate the position of the performer. The scenes were created with the intention of performing live with Analogue Transit. Music in these videos by: Nine Inch Nails


Categorized as @Parsons, Fall09, Fun Experiments, OpenFrameworks, @Parsons, Fall09, SetPixel

Basic virus creation and interaction prototype

Here’s the latest prototype Nick and me created for thesis. This was programmed in OpenFrameworks to prototype the following:

Physics and attributes of virus
Virus attacking characteristics
Amount of user movement to create virus
User interaction with virus
  • Physics and attributes of the virus
  • Virus attacking characteristics, not demonstrated in this video
  • Amount of user movement required to create virus
  • User interaction with virus

Here’s the latest iteration of our thesis abstract for more context on what we are working towards.

Humanizer – A Study of Humans as Viruses, Infecting and Mutating Systems.

Humanizer is an interactive audio/visual installation that explores the relationship between humans and systems. The state of the system is represented by an evolving audio/visual composition, projected on a large surface. Users can infect and mutate the components of the system with the human virus through gestures. This leads to evolving and humanizing the system, emphasizing humans’ effect on existing systems.


Categorized as @Parsons, Fall09, Fun Experiments, OpenFrameworks, @Parsons, Fall09, Thesis, Prototypes, @Parsons, Fall09, Thesis